751. June 3 cont.
We gathered the horses. The corpse left behind a breastplate and shield with Sekmet imagery on them. The rest of the journey I spoke with our guard friends and Kuzma. They all feel we did well on the mission, but something doesn’t feel right.
Castle Faerhaaven is in a sorry state. We were greeted by an old man. Nothing was well guarded. Only the stables are well maintained. Guest rooms are adequate, but no windows. Krajkah is staying awake while we sleep.
751. June 4
Dreams again last night. Not as nightmarish as the last one. In the first, we watched brutal slavers wearing the symbols of Bast. An old man whose name I don’t recall relayed to us some information about what was going on. The slaves were from a fallen nation, being brought somewhere for some unknown purpose. Bellrauthien was not himself. Instead, he was Kemetef.
In the next scene, we walked through a ravine and were attacked by a death worm and a dust digger. I’ve only read of such things and I fear my own memories may be fueling the danger of these dreams. Yet I am not the focus so it’s likely not that. I also found my dream self fully capable of the magic I’ve learned from the new book, despite not having used it yet in reality.
In the last dream, we saw riders from the slaver nation in the desert. We killed them. And we saw what the slaves were needed for. A massive cat structure was being built, miles long.
We talked about the dreams while we waited for an audience. I also spoke with the staff quite a bit. The staff was causing the dreams. It’s a remnant of a forgotten religion from a forgotten land and is informing us about what we need to know to deal with the problems of today, this ghostly bird creature.
The creature is the ra, of Sashmet, a high priestess of Bast. She is coming back to life, each time stronger than the last. Kemetef, a mighty warrior of the past, must also come back and with the staff stand over Sashmet’s tomb forever.
Unfortunately, the staff seems intent on Bellrauthien being Sashmet. Not that he wouldn’t do a good job, but I suspect he wouldn’t like such a fate.
I initially thought this would be a mess we could get out of, but Sir Tristen told us to keep the staff. He said it’s one of two obviously magical artifacts that came from the bluffs. The other is a shield with cat insignia. He took us to see it while telling us he needed help at his quarry. I don’t know about being roped into extra work on a completed job, but the staff does have some worth if we could tame it.
The shield has powers to protect the bearer from death. It has already done so five times and has four uses remaining. The staff hates the shield of course. As we tried to leave the shield room, we were attacked again by Sashmet. Stronger this time, but I stole her weapon and Esera surprised us all when she nearly destroyed it by touching it with a healing spell. Sir Tristen finished it off by infusing his weapon with magic and striking it, not unlike how I use my guns.
We never mentioned the mayor and now we are waiting for Krajkah to finish sleeping before we leave. Between the mayor, the situation in Tepest, the increasing fey presence, the Sashmet situation, the signature killer, the lycanthrope stable, the rampant disease, horrible conditions, and slavery, it’s hard to keep focused on the one task that really matters, saving Jeanne.