Tag: rules

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  • Special Magic Rules

    h2. Conjuration Conjured creatures in Ravenloft are more difficult to control. In the round that the creature appears the conjured creature receives a Will save at a -2 penalty against your spell. Success indicates the creature escapes your control …

  • Feats

    h2. Back to the Wall You are at your best when the situation is at its worst. The minions of evil may overwhelm you, but the gods be damned if you don't take a few of them down with you. *Prerequisite:* Base attack bonus +2 *Benefit:* You gain +2 …

  • Skills

    h2. Craft (Gunsmith) Individuals using firearms in Ravenloft must spend time and care tending to their weapons. At the start of each day a firearm must be cared for using craft gunsmith in order to function. If the weapon is kept in a clean dry …

  • Fear, Horror and Madness

    Fear, Horror and Madness saves represent the power of terror - a roleplaying tool to help players visualize the hysteria that often clouds the minds of characters in classic tales of horror. If a player properly portrays the terror or revulsion their …

  • Sinkhole of Evil

    h3. Sinkholes of Evil Ravenloft is a land shaped by passion and fear. Emotions linger, forming ethereal resonance. If these emotions are powerful enough, they can seep into the subconscious minds of creatures on the Material. All resonance is …

  • Trading

    Trading refers to bartering between merchants looking to exchange goods primarily for business reasons rather than for personal use. The ability to recognize the value of goods in the context of local areas, supply and demand, durability, quality and …

  • Curses

    The thirst for vengeance carries its own terrible power. When an injustice is committed, the Dark Powers hear the cries of the wronged. If their need for justice is great enough -- and their hatred burns hotly enough -- the Dark Powers may respond. …

  • Magic Ratings

    Magic is not as common in Ravenloft as in many other settings. This is reflected in the relative rarity of arcane spellcasters and the scarcity of magic items. While Ravenloft is steeped in the supernatural, it faces a paucity of magic. Some may …

  • Prestige Classes

    Close encounters with some of the horrors of the Dread Realms have caused some adventurers to dedicate themselves to the eradication of these monsters. The following prestige classes enable qualified characters to gain certain advantages when surviving …

  • Monster Hunter

    Known to the folk of Ravenloft as monster hunters, these men and women are scholarly adventurers who research dangerous creatures seeking their weaknesses in order to eliminate them more easily. Monster hunters generally prefer to defeat their foes using …

  • Specialty Hunter

    Specialty Hunter prestige classes are available only after a character has followed the path of the [[Monster Hunter | monster hunter]]. Each focuses on one of the different archetypical monster sorts in Ravenloft. *Beast-hunter:* -- lycanthropes, …

  • New Spells

    h3. Bestow Ancient Curse Transmutation *Level:* Cleric/Oracle 9 *Components:* V, S, DF, M (magic item worth at least 25,000 GP) *Casting Time:* 8 Hours This spell invokes a [[Curses | curse]] that can persist through generations. It functions …

  • Ghosts

    _Around the long, narrow hall, under the fearful light that came from nowhere, but was omnipresent, swept a rushing stream of unspeakable horrors, dancing insanely, gibbering hideously; the dead of forty fears._ -- Ralph A. Cram, "In Kropfsberg Keep" …

  • Lycanthropes

    _And before the final blank overtook his dying eyes, he saw that She gave place to It; he saw more, that Life gave place to Death -- causelessly, incomprehensibly._ -- Clemence Housman, "The Were-Wolf" The dread disease lycanthropy may be the most …

  • Constructs

    _Nathanel was stupefied -- he had seen only too distinctly that in Olimpia's pallid waxed face there were no eyes, merely black holes in their stead; she was an inanimate puppet._ -- Ernst T. W. Hoffman, "The Sand-Man" Pride is perhaps the most deadly …

  • Fiends

    _"Flesh and blood can do nothing, sir, against devils; and that's what's in the Grey Room after dark."_ -- William Hope Hodgson, "The Gateway of the Monster" Few hunters, no matter how successful and persistent their careers, ever have the misfortune …

  • Hags

    !>https://s3.amazonaws.com/mike.alightindarkness/hags.PNG(Hags)! _I will make you richer and more fortunate than you have ever been, but you must promise that you will give me whatever has just been born in your house." ... When he was nearly there, …

  • Vistani

    _She had very red lips and very black eyes, she was built like a greyhound, and had the tongue of the devil._ -- F. Marion Crawford, "For the Blood is the Life" The Vistani are the most enigmatic of Ravnloft's inhabitants. These wandering gypsies …

  • Rules of Dreams and Nightmares

    h2. Part 1: Dreams and Nightmares The following information is not common knowledge in the Demiplane of Dread. These rules exist as a backdrop for something everyone takes for granted, sleep. There are a rare and strange few who choose to delve into …

  • Liaran Drugs

    *Harlot Sweets* are small amber colored lozenges sold in paper wrappings twisted at the ends. The paper itself usually has a maker's mark stamped somewhere on it. The sweets taste like maple candy but dissolve slowly in the users mouth. They freshen the …

  • Cost of Living

    h3. Cost of Living An adventurer's primary source of income is treasure, and his primary purchases are tools and items he needs to continue adventuring—spell components, weapons, magic items, potions, and the like. Yet what about things like food? …